A Game A Day…

… keeps some stress away?

I’ve been back to playing some of my Steam Library, especially after Clarice was trying to clear some of it on her streams. Her account is twitch.tv/cliveit and mine is twitch.tv/trisected. I don’t stream games though, but I do stream my keyboard builds.

In any case, after some fiddling around again, I’ve gotten back into my roguelikes, and platformers. Here’s a quick update of 2-3 games that I’m really digging right now:

Scourgebringer

Super brutal, and completely not forgiving. This game starts you off with really little health, and a need for pinpoint perfection with split second decision making. Personally, I have died way too many times to count, but I keep going back to try again and again. There’s techniques that you have to pick up as you go along, but otherwise, you spend a lot of time dying. Power ups come later, as you get better in the game, but it takes a good long while to get over that first few humps.

One key thing I really enjoy about the game is this hard rock-metal vibe that kicks in as soon as you encounter enemies. It makes the pressure increase, and you’re in this frantic frenzy trying to kill these floating monsters that appear.

Recommend 10/10, even though I’ve not went past the first chapter. It’s been a good month or two since I’ve started it, but I really don’t think I’ve been putting enough elbow grease to get really good at this game. I would keep on playing with this for the time to come.

Loop Hero

This is a more recent purchase, but it’s made me really excited to game whenever I can. The game mechanism works on an “endless” loop cycle with a deck of cards that add enemies and land effects for the rounds as you go on them. Every card has specific qualities that effect positively or negatively on your hero. As you destroy enemies approaching them in the loop, they drop cards from your deck, as part of the “dealing”.

It’s really nerdy in the sense where you need to read the qualities properly before you can implement a card onto your loop. You could try to avoid having too many enemies, but that would also limit your item drop. After a certain number of rounds, the boss level appears, and that needs you to have a certain amount of strength before being able to approach it.

9/10 Recommend, the one point is short because of the battle time, versus the traveling speed. It’s a grind type of game, but some portions could be sped up better a bit.

Hero Siege

I completed Diablo 3 not too long ago, and was deciding if I wanted to do another play through immediately. But because I had already gotten Hero Siege, I decided not to, and to finish up Hero Siege instead. Both games are graphically very different, but has very similar gameplay mechanisms. You play as a hero, and you can get a range of item drops by exploring and questing in the lands and the portals that bring you between locations. Quests also appear based the story line, and the characters that you meet. Not as story focused as D3, but more towards the looting and smashing.

Strangely enough, I really enjoy the idea of traveling and smashing things, and then picking up the random loot that I find. The only thing that bugs me a lot, is that I can’t remember some of the locations of some of the quests. There’s no help to finding your quests back, and I’ve just got to go again and try another time I guess. I’ve been playing this longer than both Scourgebringer and Loop Hero, but I feel like I’ve hit a brick wall in terms of finishing the right quests.

8/10, and I would keep on going with this game for a long time. It looks like a retro vibe RPG game, but with a nice touch on the gaming mechanics. Not many people would agree with this rating for it though, I feel it would be rated lower, but I think its pretty enjoyable for me.


Posted

in

by